# SpriteSheet
under construction
constructor({path, context, colSize, rowSize, margin})
createSprite(x,y,w,h) creates sprite from the given coords on the spritesheet
getSprite(col, row) uses colSize and rowSize to grab an image from a specific column/row
getAnimatedSprite({frames, duration, loop, onComplete})
# Sprite
Sprite.draw(x,y,w,h) draws the sprite to the canvas at the given coords
# AnimatedSprite
AnimatedSprite.update(dt) must be called to advance the sprite frames
AnimatedSprite.draw(x,y,w,h) draws the current frame to the canvas at the given coordinates
← Game